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The last game engine you'll ever need

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Script.cs
Script
// PlayerController.cs
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed = 5f;
public float jumpForce = 10f;
private Rigidbody rb;
private bool isGrounded;
void Start()
{
rb = GetComponent<Rigidbody>();
}
void Update()
{
// Check if the player is on the ground
isGrounded = Physics.Raycast(transform.position, Vector3.down, 1.1f);
// Player movement
float moveHorizontal = Input.GetAxis("Horizontal");
float moveVertical = Input.GetAxis("Vertical");
Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);
transform.Translate(movement * moveSpeed * Time.deltaTime, Space.World);
// Player jump
if (isGrounded && Input.GetButtonDown("Jump"))
{
rb.AddForce(new Vector3(0.0f, jumpForce, 0.0f), ForceMode.Impulse);
}
}
}
Advanced Code Generation
Transform complex game logic into clean, optimized code. Generate complete systems with advanced TypeScript patterns.

Intelligent Engine
Our AI engine understands game logic and generates optimized code.

3D Model Creation
Create and optimize 3D models with Vector's advanced procedural generation.

Asset Generation
Generate stunning 2D and 3D assets from simple text prompts.
Supports all popular AI models
